
Just like Link above, Marth has two textures displaying damage on his Falchion sword, labelled "FitMarth00CrcWeapon" and "FitMarth00BrkWeapon" respectively. Not only could his weapons crack, but it appears they were actually able to break, as indicated by the "Crc" and "Brk" suffixes used in the texture names. Like Meta Knight's, they are only found within his Final Smash trophy.


Melee stock icons png cracked#
Link also has cracked versions of his weapons. While it is missing from his regular trophy, it shows up in his Final Smash trophy and in the texture set used for the "Dark" palette in the Great Maze. Meta Knight has a separate texture for a cracked version of his mask. As such, an eye mesh is part of his model, but never seen. Part of Captain Falcon's face and helmet textures show that his helmet was intended to crack, which would have revealed one of his eyes. Interestingly this feature only got added to the Pokémon Trainer's Pokémon which shows you would deal less damage and knockback the more you take damage. See the translated interview with Sakurai here. Originally, Brawl was going to have a battle damage system. Some characters have textures for cosmetic changes as a result of sustaining significant battle damage. The texture used to hold character shadows on stages starts off as this doodle of Mario's silhouette. This older model can still be seen in Subspace Emissary cutscenes and even his unused Great Maze character icon. These strands are leftover from an earlier character model, as the final one uses a separate texture entirely for them. Parts of Ike's hair go unused in the top right corner of his Fit_Ike01 texture. The blue lines seen in the image don't quite match up with the layout of any of the other textures. In fact, you can still see the image of the UV map viewer behind the texture.

While this texture isn't unused in itself, a lot of the space in the image wasn't utilized at all. Due to the amount of content in the bigger sheets, the unused graphics were outlined in red for your convenience. The biggest group of these textures is a set of modern buildings and structures from the distant background, which were replaced with a photo-realistic city skyline. The texture sheets also include the original graphics for the tower spikes and Viking ship ride, which were modeled out for the final version. These include wooden crates and rusty fences that are scattered about the city and a golden dragon statue meant for the tower. The textures for the background of New Pork City contain a large number of flat objects based on graphics from Mother 3 that are simply not used. The texture for the blurry tiles in the background of Distant Planet have four different tiles, but only the bottom left one is used. This text is present for each of Snake's alternate colors.įor some reason, Link's BodyB texture has textures for the Ordon Sword from The Legend of Zelda: Twilight Princess, even though the sword is nowhere to be found in the game. It reads "def n_f_o layer", though the top of the letters are usually hidden by alpha transparency. The texture for Snake's head has some red text written in an empty area near the hair tufts. " EffLinkKaitengiri" is a complete animation, but " EffLinkKaitengiriAir" seems to be incomplete. They are internally named " EffLinkKaitengiri" and " EffLinkKaitengiriAir". They are similar to his Spin Attack from Super Smash Bros. 3.17 Adventure Effect Test Placeholders.3.10 Placeholder Character Roll Portrait.Special thanks to Birran and others who have made this possible. The beauty in this supplement is that once you have Birran’s and my pack you can mix and match as you see fit so long as you’re using the Melee HD files.
Melee stock icons png zip file#
In the zip file you will find additional icons for Peach, Sheik and Samus for Daisy’s crown color correction if you have the skin which changes her pink crown to gold, Sheik’s black outfit with silver hair and Samus’ Metroid Dread skin. I swapped out Jigglypuff for the Ultimate style Jigglypuff icons simply because I don’t think they needed a makeover. Other stock icons I simply flipped the image horizontally so the character is facing the direction you would find in vanilla Melee, such as Yoshi, who correctly faces left in Melee.

Some stock icons I merely enlarged to match the correct proportions you would find in vanilla Melee. I updated certain characters stock icons to resemble more closely the poses and sometimes color you would find in vanilla Melee while keeping the minimalist art style we appreciate from Smash Ultimate.
Melee stock icons png update#
This is an update to Birran’s Accurate Ultimate Stock Icons (Melee HD File), which can be found here:
